Many were surprised when the Nintendo 64 lost the market to it's competitors-Nintendo had never before lost a console
war. So when Nintendo made the Gamecube, Nintendo was hoping at the very least it would be able to hold onto the market Nintendo
still had. Nintendo fixed many errors of the Nintendo 64: It was easy to develop for, and had an-easy to use controller
(Which explains the small C-Stick and over-sized A button), and its game library was large in both quality,
and quantity. Nintendo wanted the Gamecube to be small, that way it would be easy to manufacture and wouldn't cost that
much money to manufacture. Unlike Sony and Microsoft, who lost money off of every console sold, Nintendo made a profit off
of every GCN sold. In addition to the GCN being small, the discs that the GCN used were small. There was an advantage and
disadvantage to this-It meant much faster loading times than PS2 and Xbox discs, but it meant GCN discs couldn't hold as much
data. The result was a lack of online play for games and sometimes, a second disc. The GCN was originally $100.00 less than
the PS2 and Xbox. Nintendo also originally went for the older audience, but ultimately failed, due to brand images. Many depicted
Nintendo as being a family friendly company due to their kid-friendly series. This caused the GCN to skew towards the younger
market, which only represented a minor part of the total video game market. Because of that, the Gamecube finished thrid in
terms of sales, but was still a success story for Nintendo-for the most part. But in somes ways, Nintendo was disappointed
with the GCN, and how it nearly ruined Nintendo's popularity in the home console market.
Worldwide Name: Nintendo Gamecube (GCN)
Market Share in Beginning of Lifespan: Unknown
Market Share in Middle of Lifespan: 14%
Market Share in End of Lifespan: 14%
Best-Selling Game: Super Smash Bros. Melee (7 million copies)
A 128-Bit System
Price at Launch: $200.00
Number of Units Sold: 21 million
Slogans:
Who are you?
Released Worldwide in: 2001
Discontinued in: 2006
Popularity Compared to Competitors:
In Japan:
1st-Sony Playstation 2
2nd-Nintendo Gamecube
3rd-Microsoft Xbox
In America:
1st-Sony Playstation 2
2nd-Microsoft Xbox
3rd-Nintendo Gamecube
In Europe:
1st-Sony Playstation 2
2nd-Microsoft Xbox
3rd-Nintendo Gamecube
Graphics Comparison:
1st-Microsoft Xbox
2nd-Nintendo Gamecube
3rd-Sony Playstation 2
4th-Sega Dreamcast
|